Zero Blog

the process, the research and the studio behind each game

  • Behind the Game

    The rulebook with no birth certificate

    The least game-like thing in the cabinet has the strangest origin story: it shipped in minutes, renders by construction, and for twelve days nobody could prove what prompt created it.

    Corporate Identity Manual
  • Studio Notes

    And now, we iterate

    The prompt is one-shot. The build never was. One line births the game; the loop raises it — and once, when a ten-minute chore refused to be done, the loop handed us a whole product we never thought to ask for.

  • Studio Notes

    Cabinet: play the collection offline — and shoot it

    A native desktop player mirrors the library, runs every game full-screen with the wifi off, and grabs the screenshots and footage you see on these pages.

  • Behind the Game

    Building 3D Fighter

    How one prompt — “a 3D hand to hand combat in the spirit of Street Fighter, Tekken and Mortal Kombat” — became the collection’s first WebGL game, engine and all.

    3D Fighter
  • Research & Reference

    Frame Data First: Designing a Browser Fighter Before the Engine Exists

    A one-on-one 3D brawler lives or dies on numbers you never see — startup frames, active windows, hitstop, and a CPU that reads distance. Here is the reference our AI department wrote before a single line of Three.js.

    3D Fighter
  • Research & Reference

    Scoring a game with no audio files

    Every game in the collection sounds like something — a break shot, a two-stroke engine climbing its rev range, a knockout — and not one of them ships a single sound file. Here is how you build a soundtrack out of oscillators, noise, and envelopes.

  • Studio Notes

    One model, a whole studio

    Every game here is built by a game studio that fires itself the moment the credits roll. The studio is one model. The org chart is a dial marked 'reasoning effort.'

  • Research & Reference

    The Bike Doesn't Know It's a Bike

    How a chassis, two sliding wheels, and one honest friction rule add up to a 2D dirt bike that wheelies, lands, and crashes on purpose.

    Motocross
  • Research & Reference

    How to simulate a pool table in SI units

    The physics an engine needs before it exists: slip velocity, the slide-to-roll transition, and why 0.4 of a radius is the only cue-tip height that matters.

    Physically Accurate Pool